Jumat, 05 Agustus 2011

Double Dragon

 Nostalgia is one of the reasons why gamers want to play the games of antiquity. Did you know that a lot of older games now inremake so that those who were children in the era of old 90s (including me in it) can come back to repeat it a beautiful memory? One game that I remember I always played on my NES era is Double Dragon II: The Revenge. I was with my friend knows how many hundred times the finish; we are always together like Jimmy and Billy are inseparable beat the enemy!

After the popularity of Double Dragon NES era began to fade. Although at the time of the next iteration of the SNES is still there but the gamer category of beat-em-up more deify Final Fight and Streets of Rage / Bare Knuckle. Not long after the genre was dead faint and leave the Double Dragon (film adaptation follows the cupu) in the memories of history. For years now the franchise was suddenly back in the IOS in the form of a remake. But what is the element of nostalgia is enough to make this game worth playing?

Anime cutscene

One of the subtle changes when starting the game is the graphics quality. Double Dragon remake version is located right in the middle of old school and modernity. The point? Improved quality of graphics so that the equivalent of the game beat-em-up and above (equivalent Bare Knuckle 3 maybe) but not too modern, let alone made up to 3D, thus eliminating the element of nostalgia in it. Add more scenes with animated cutscene Japanese manga-style scratches then paslah already belonging to a narrow market.

When playing the game beat-em-up, people often complain about the controls are less responsive. Double Dragon tried to address this by giving greater control. Really big. So big its control over more than a third of the game screen. Honestly it was very annoying because my iPod screen is quite narrow. And responsiveness was not as much as expected. More responsive than the Virtual Control of other games but still sometimes troublesome. Billy the time anyway I suddenly jumped into the abyss with a volunteer? Duh!

The control system in this game is divided into two types: Manual and Auto. Auto allows gamers spend moves in the game while the Manual is more difficult. So why choose Manual? Because the strongest moves are stored and can only be used in this mode! Given the control system is not too bad and not much smarter enemy AI, use the Auto system is a fitting choice for beginners. If it's good at, increasing the difficulty to a higher level and modify the system could be an option to Manual.

Not Ryu and Ken but Billy and Jimmy!

One thing I love about this game is the number of unlockables! In addition to Jimmy and Billy played as a duet you can mengunlock main characters until the boss opponents to wear in the next playthrough. Maybe this is just a gimmick additional but still adds value to play this game - especially since the main mode can be completed within a short (about 1 hour due to split of the six levels).

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